


#ifndef __sliptree__Branch__
#define __sliptree__Branch__

#include <cocos2d.h>
#include <Config.h>
using namespace cocos2d;

class Branch: public CCSprite
{
public:
	Branch();
	BranchStatus mStatus;
	int mIsPointed;
	int mLevel;
private:
};

#endif /* defined(__sliptree__Branch__) */